Pixel City – Procedurally-generated nighttime cityscape

May 15th, 2009 | By | Category: general, Programming/Dev, VirtualEnvironments

This cool video shows how programmer Shamus Young created a procedurally-generated 3D nighttime cityscape. The program generates everything every time it runs, and doesn’t use any pre-stored textures or art assets. He gives a great step-by-step explanation of how he did the project in a series of blog posts.

Via FlowingData

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  1. very nice. I have blender, can i do the same thing? keep up the good work.

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