Facebook Twitter Gplus YouTube E-mail RSS
magnify
Home general Pixel City – Procedurally-generated nighttime cityscape
formats

Pixel City – Procedurally-generated nighttime cityscape

This cool video shows how programmer Shamus Young created a procedurally-generated 3D nighttime cityscape. The program generates everything every time it runs, and doesn’t use any pre-stored textures or art assets. He gives a great step-by-step explanation of how he did the project in a series of blog posts.

Via FlowingData

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
1 Comment  comments