Pixel City – Procedurally-generated nighttime cityscape
May 15th, 2009 | By Sue | Category: general, Programming/Dev, VirtualEnvironmentsThis cool video shows how programmer Shamus Young created a procedurally-generated 3D nighttime cityscape. The program generates everything every time it runs, and doesn’t use any pre-stored textures or art assets. He gives a great step-by-step explanation of how he did the project in a series of blog posts.
Via FlowingData





very nice. I have blender, can i do the same thing? keep up the good work.