Month: October 2011
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NASA Updates Topographic Maps
NASA has teamed with Japan’s Earth Remote Sensing Data Analysis Center to create a new topographic map covering 99% of the Earth’s landmass. The maps are created using two sets […]
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A VerySpatial Podcast – Episode 326
A VerySpatial Podcast Shownotes – Episode 326 October 16, 2011 Main Topic: GIS and gaming revisited Click to directly download MP3 Click to directly download AAC Click for the detailed […]
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Contest, LostInTheVirtualFog, VirtualEnvironments
First Annual Sketch Up Halloween Challenge
Sketch Up has announced their first annual Halloween Challenge. You can pick three categories: 1:Jack 0’Lantern, 2: Haunted House, 3: Both together. You need to fill out a challenge submission […]
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And Another Great Tech Pioneer Leaves Us
The news around the Internet today is that Dennis Ritchie, inventor of the C programming language and the UNIX operating system, passed away over the weekend. I think it’s a […]
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A Story As A Map
I’m a pretty big fan boy of Wil Wheaton (although I still hate Wesley Crusher – SHUT UP Wesley!) I’ve never had a situation when the Venn diagram of my […]
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The Geography of the Death Penalty
GeoCurrents has an interesting article on the geography of the death penalty in the US. Most people are aware that Texas has executed the most prisoners since 1976. GeoCurrents does […]
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A VerySpatial Podcast – Episode 325
A VerySpatial Podcast Shownotes – Episode 325 October 10, 2011 Main Topic: Geospatial data and liability Click to directly download MP3 Click to directly download AAC Click for the detailed […]
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Cool Stuff, space (not spatial), VirtualEnvironments
Search For Life on Mars
Ok, not Mars. Not just yet, at least. Researchers have created really cool science project called MAPPER. The idea is to leverage citizen scientists to comb through data and find […]
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National Geographic Challenge for PS3, XBOX360, and Wii
As you know, many of our discussions here on VerySpatial have touched on the increasing convergence between geography, geospatial technologies, and games and gaming technology. So you can imagine my […]
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