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	<title>VerySpatial &#187; Programming/Dev</title>
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	<link>http://veryspatial.com</link>
	<description>Discussions on Geography and geospatial technologies</description>
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		<title>Layar Vision &#8211; Is mobile AR finally knocking on the door of relevance?</title>
		<link>http://veryspatial.com/2011/08/layar-vision-is-mobile-ar-finally-knocking-on-the-door-of-relevance/</link>
		<comments>http://veryspatial.com/2011/08/layar-vision-is-mobile-ar-finally-knocking-on-the-door-of-relevance/#comments</comments>
		<pubDate>Sat, 06 Aug 2011 12:00:01 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[AugmentedReality]]></category>
		<category><![CDATA[Programming/Dev]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=8927</guid>
		<description><![CDATA[In the mad scramble to finish editing my PhD dissertation and graduate, I haven&#8217;t been following the latest and greatest tech in the geospatial realm as much as I should be, but I am definitely intrigued by the launch of Layar Vision. It&#8217;s an extension to the mobile augmented reality Layar platform that allows a [...]]]></description>
			<content:encoded><![CDATA[<p>In the mad scramble to finish editing my PhD dissertation and graduate, I haven&#8217;t been following the latest and greatest tech in the geospatial realm as much as I should be, but I am definitely intrigued by the launch of <a href="http://www.layar.com/layar-vision/">Layar Vision</a>. It&#8217;s an extension to the mobile augmented reality Layar platform that allows a smartphone with a Layar Vision app to recognize real-world objects and then trigger digital content based on that object. Developers can build applications that leverage this functionality for all kinds of uses, such as a user in a retail store who wants content on a potential purchase. </p>
<p>What is really interesting to me about Layar Vision, which has also been highlighted in a number of writeups about the launch, is that by giving the smartphone the capability to recognize real-world objects no matter where they are located, you can get around one of the big challenges in implementing AR. By putting the focus on objects rather than locations, you don&#8217;t have to create a database of geotagged objects with specific locations. If a user wants augmented content for a new video game, they can scan the game at any place and still get the content. By the same token, if you want the specials at a particular restaurant, you can just scan the menu, no matter where you are sitting in the restaurant. If a developer wants to combine that augmented content with location-specific info, they can link the Layar Vision functionality to other location-based data sets and functions. </p>
<p>Of course, Layar Vision as well as the Layar platform are really developer tools, and the goal is to get consumer applications out there that are built on the platform. To try to get developers working with Layar Vision, Layar is sponsoring the <a href="http://www.layar.com/layar-creation-challenge/">Layar Creation Challenge</a>, which is offering cash prizes to developers who come up with the most useful and innovative concepts for Layar Vision centered around the publishing industry, which is an area where the Layar folks think the technology will really be effective.   </p>
<p>What do you think? Is augmented reality finally going to hit the mainstream? </p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/AsD0DuPT1GI" frameborder="0" allowfullscreen></iframe></p>
<p>Via <a href="http://www.fastcompany.com/1771451/augmented-reality-kills-the-qr-code-star">FastCompany</a></p>
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		<title>3D Street-style Mapping with Kinect</title>
		<link>http://veryspatial.com/2011/01/3d-street-style-mapping-with-kinect/</link>
		<comments>http://veryspatial.com/2011/01/3d-street-style-mapping-with-kinect/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 18:18:33 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[Programming/Dev]]></category>
		<category><![CDATA[VirtualEnvironments]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=8262</guid>
		<description><![CDATA[Almost daily, I see a new cool and amazing hack that someone has accomplished with Microsoft&#8217;s Kinect that tops the last one. I&#8217;m hoping to try my hand at some much more modest attempts this summer related to my immersive simulation project, but I couldn&#8217;t come close to what Martin Szarski has done: 3D street [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://veryspatial.com/wp-content/uploads/2011/01/screen-shot-2011-01-22-at-10-24-19-pm.png"><img src="http://veryspatial.com/wp-content/uploads/2011/01/screen-shot-2011-01-22-at-10-24-19-pm-300x157.png" alt="" title="martin3dkinectMapping" width="300" height="157" class="alignright size-medium wp-image-8263" /></a>Almost daily, I see a new cool and amazing hack that someone has accomplished with Microsoft&#8217;s Kinect that tops the last one. I&#8217;m hoping to try my hand at some much more modest attempts this summer related to my immersive simulation project, but I couldn&#8217;t come close to what Martin Szarski has done: 3D street mapping with a Kinect, his Google Nexus One phone for GPS, and his trusty car. If you haven&#8217;t seen this yet, the results are pretty awesome. The Kinect captures images for real-world objects as he drives along the street, and his phone GPS allows him to tie the image data to real-world coordinates. Up till now, you had to have some pretty expensive equipment to pull this off, and he demonstrates that you can do it with fairly inexpensive hardware and some great coding ability, of course. Martin already has some plans on how to improve on his first setup which began as an indoor experiment, and you can read his explanation of how he did it over on his <a href="http://blog.decoratorpattern.com/2011/01/23/real-world-mapping-with-the-kinect/">blog</a>.</p>
<p>Via <a href="http://www.techtree.com/India/News/3D_Mapping_with_Kinect_Nexus_One/551-114267-585.html">TechTree</a></p>
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		<title>Microsoft Research&#8217;s Street Slide</title>
		<link>http://veryspatial.com/2010/07/microsoft-researchs-street-slide/</link>
		<comments>http://veryspatial.com/2010/07/microsoft-researchs-street-slide/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 03:26:32 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[Programming/Dev]]></category>
		<category><![CDATA[VirtualEnvironments]]></category>
		<category><![CDATA[WebMapping]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=7539</guid>
		<description><![CDATA[If you haven&#8217;t seen the demo of Microsoft Research&#8217;s Street Slide, it&#8217;s a pretty cool addition to Bing Streetside that is not available yet, but will be presented at SIGGRAPH 2010. While Google Streetview and Bing Streetside allow you to see photo representations of an area as you navigate through it, you&#8217;re basically limited to [...]]]></description>
			<content:encoded><![CDATA[<p>If you haven&#8217;t seen the demo of <a href="http://research.microsoft.com/en-us/um/people/kopf/street_slide/index.html">Microsoft Research&#8217;s Street Slide</a>, it&#8217;s a pretty cool addition to Bing Streetside that is not available yet, but will be presented at <a href="http://research.microsoft.com/en-us/um/people/kopf/street_slide/index.html">SIGGRAPH 2010</a>. While Google Streetview and Bing Streetside allow you to see photo representations of an area as you navigate through it, you&#8217;re basically limited to the perspective from your position on the centerline of the roadway as you look left or right. What Street Silde allows you to do is zoom out and take a side scrolling type of look at the whole side of the street moving side to side and panning over the streetscape. It looks like you can also get a panoramic view as well. If you want to see Street Slide in action, check out this video:</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/K-_T949uSwU&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xd0d0d0&#038;hl=en_GB&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/K-_T949uSwU&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xd0d0d0&#038;hl=en_GB&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="600" height="385"></embed></object></p>
<p>Via <a href="http://www.engadget.com/2010/07/28/microsoft-street-slide-its-electric-video/">Engadget</a> and <a href="http://www.technologyreview.com/web/25880/page1/">MIT Technology Review</a></p>
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		<title>Microsoft Live Labs&#8217; Blaise Aguera y Arcas demos AR features for Bing Maps</title>
		<link>http://veryspatial.com/2010/02/microsoft-live-labs-blaise-aguera-y-arcas-demos/</link>
		<comments>http://veryspatial.com/2010/02/microsoft-live-labs-blaise-aguera-y-arcas-demos/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 05:42:14 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[AugmentedReality]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[Programming/Dev]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=6828</guid>
		<description><![CDATA[As you all know by now, I am a fan of Photosynth. Just a few days ago, the creator of Seadragon and co-creator of Photosynth, Blaise Aguera y Arcas gave a great presentation at TED 2010 and showed a demo of some new augmented reality type features being integrated into Bing Maps, including Indoor Panoramas [...]]]></description>
			<content:encoded><![CDATA[<p>As you all know by now, I am a fan of Photosynth. Just a few days ago, the creator of Seadragon and co-creator of Photosynth, Blaise Aguera y Arcas gave a great presentation at <a href="http://www.ted.com/">TED 2010</a> and showed a demo of some new augmented reality type features being integrated into Bing Maps, including Indoor Panoramas (enhanced in the demo by the integration of real-time video that was embedded into the imagery &#8211; this cool augmented reality type functionality is still in the concept stage), Streetside Photos which mines geo-tagged Creative Commons photos from Flickr and incorporates them into Streetside, and finishing off with a demo of the integration of Worldwide Telescope that would allow the user to look up while in a street view and see the stars and constellations above them. Check out the video:</p>
<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/BlaiseAguerayArcas_2010-medium.mp4&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/BlaiseAgueraYArcas-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=766&#038;introDuration=16500&#038;adDuration=4000&#038;postAdDuration=2000&#038;adKeys=talk=blaise_aguera;year=2010;theme=new_on_ted_com;theme=the_creative_spark;theme=a_taste_of_ted2010;event=TED2010;&#038;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" flashvars="vu=http://video.ted.com/talks/dynamic/BlaiseAguerayArcas_2010-medium.mp4&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/BlaiseAgueraYArcas-2010.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=766&#038;introDuration=16500&#038;adDuration=4000&#038;postAdDuration=2000&#038;adKeys=talk=blaise_aguera;year=2010;theme=new_on_ted_com;theme=the_creative_spark;theme=a_taste_of_ted2010;event=TED2010;"></embed></object></p>
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		<title>CrisisCamp Haiti &#8211; Saturday crisis mapping event</title>
		<link>http://veryspatial.com/2010/01/crisiscamp-haiti-saturday-crisis-mapping-event/</link>
		<comments>http://veryspatial.com/2010/01/crisiscamp-haiti-saturday-crisis-mapping-event/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 04:49:05 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[Programming/Dev]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=6650</guid>
		<description><![CDATA[Sorry for the short notice, but I just found out about CrisisCamp Haiti, a crisis mapping volunteer event being held in multiple locations tomorrow, Saturday January 16th, which is going &#8220;to bring together volunteers to collaborate on technology projects which aim to assist in Haiti&#8217;s relief efforts by providing data, information, maps and technical assistance [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry for the short notice, but I just found out about CrisisCamp Haiti, a crisis mapping volunteer event being held in multiple locations tomorrow, Saturday January 16th, which is going &#8220;to bring together volunteers to collaborate on technology projects which aim to assist in Haiti&#8217;s relief efforts by providing data, information, maps and technical assistance to NGOs, relief agencies and the public.&#8221; </p>
<p>For more information about CrisisCamp, check out the <a href="http://crisiscommons.org/wiki/index.php?title=Main_Page">CrisisCommons Wiki</a>. Here is a list of planned events. If you are near any of the CrisisCamp Haiti locations, head over and help out!</p>
<li>Crisis Camp Haiti in Washington DC, 16th of January <a href="http://crisiscamphaitiwdc.eventbrite.com/">http://crisiscamphaitiwdc.eventbrite.com/</a></li>
<li>Crisis Camp Haiti in Silicon Valley, 16th of January <a href="http://crisiscamphaitisiliconvalley.eventbrite.com/">http://crisiscamphaitisiliconvalley.eventbrite.com/</a></li>
<li>Crisis Camp Haiti in Los Angeles, 16th of January <a href="http://crisiscamphaitilosangeles.eventbrite.com/">http://crisiscamphaitilosangeles.eventbrite.com/</a></li>
<li>Crisis Camp Haiti in Brooklyn, 16th of January <a href="http://crisiscampbrooklyn.eventbrite.com">http://crisiscampbrooklyn.eventbrite.com</a>/</li>
<li>Crisis Camp Haiti in London is being planned here: <a href="http://crisiscommons.org/wiki/index.php?title=Crisis_Camp_London">Crisis Camp London</a></li>
<li>Crisis Camp Haiti in Boulder/Denver, 16th of January <a href="http://www.eventbrite.com/event/539521724">http://www.eventbrite.com/event/539521724</a></li>
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		<title>GeoVation Challenge and NYC&#8217;s BigApps Competition</title>
		<link>http://veryspatial.com/2009/12/geovation-challenge-and-nycs-bigapps-competition/</link>
		<comments>http://veryspatial.com/2009/12/geovation-challenge-and-nycs-bigapps-competition/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 03:09:11 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[Programming/Dev]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=6524</guid>
		<description><![CDATA[A couple of great competitions for innovative ideas and applications are going on right now, the GeoVation Ideas Challenge and GeoVation Awards Programme in the UK and New York City&#8217;s BigApps Competition, and you can participate! For the GeoVation Ideas Challenge (GeoVation was founded and is currently supported by the Ordnance Survey), you simply sign [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of great competitions for innovative ideas and applications are going on right now, the <a href="https://challenge.geovation.org.uk/">GeoVation Ideas Challenge</a> and <a href="https://challenge.geovation.org.uk/what-is-gap">GeoVation Awards Programme</a> in the UK and <a href="http://www.nycbigapps.com/">New York City&#8217;s BigApps Competition</a>, and you can participate! For the GeoVation Ideas Challenge (<a href="http://www.geovation.org.uk/">GeoVation</a> was founded and is currently supported by the Ordnance Survey), you simply sign up at the GeoVation website, and submit a cool idea for using geography. If your idea is picked as one of the best, you can win a tour of the Ordnance Survey&#8217;s office in Southampton, UK. You can also participate by helping to rate the ideas submitted.<br />
<span id="more-6524"></span><br />
The GeoVation Awards Programme is a competition for ventures that use geography in new and innovative ways, and is open to UK residents 18 and over. It&#8217;s a little more involved than the Ideas Challenge, and entrants will need to provide a more detailed proposal for their venture idea. Entries must be submitted to the GeoVation website by January 4, 2010, and &#8220;a shortlist of up to 10 finalists who will be invited to present at the Show Case event, that will be held January 26th at the Royal Geographic Society in London. At the event finalists will be asked to present to and answer questions from the judges and assembled audience, for the opportunity to win one of four prizes. First prize is £10,000, two runner-up prizes of £5,000 and a community choice award, voted by the audience, of £1,000.&#8221;</p>
<p>Over on this side of the pond, New York City is sponsoring the <a href="http://www.nycbigapps.com/">NYC BigApps Competition</a>, &#8220;which will reward the developers of the most useful, inventive, appealing, effective, and commercially viable applications for delivering information from the City of New York&#8217;s NYC.gov Data Mine to interested users.&#8221; Although this competition is not restricted to geospatial apps, many of the 85 entries are location-based or mapping apps, such as <a href="http://www.nycbigmaps.com/">NYC BigMaps</a> and <a href="http://www.primospot.com/">PrimoSpot</a> to name just two. Application submissions ended on December 8th, but you can still participate by voting for your favorite application between now and January 7, 2010. </p>
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		<title>UK GIS developers &#8211; Only 1 more day to enter the ESRI-Bing Maps Mashup Challenge!</title>
		<link>http://veryspatial.com/2009/09/uk-gis-developers-only-1-more-day-to-enter-the-esri-bing-maps-mashup-challenge/</link>
		<comments>http://veryspatial.com/2009/09/uk-gis-developers-only-1-more-day-to-enter-the-esri-bing-maps-mashup-challenge/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 05:34:26 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[Programming/Dev]]></category>
		<category><![CDATA[WebMapping]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=6154</guid>
		<description><![CDATA[That right &#8211; if you&#8217;re in the UK and you&#8217;re a GIS developer utilizing ESRI products, ESRI UK is sponsoring the http://www.esriuk.com/micro_sites/mashup_challenge/. All you have to do is build a GIS-based mashup utilizing Bing Maps and ESRI&#8217;s web mapping technology, and you could win an Xbox and a free seat at an ESRI UK web [...]]]></description>
			<content:encoded><![CDATA[<p>That right &#8211; if you&#8217;re in the UK and you&#8217;re a GIS developer utilizing ESRI products, ESRI UK is sponsoring the http://www.esriuk.com/micro_sites/mashup_challenge/. All you have to do is build a GIS-based mashup utilizing Bing Maps and ESRI&#8217;s web mapping technology, and you could win an Xbox and a free seat at an ESRI UK web API training course.</p>
<p>The deadline to submit your entry is Friday September 18th, 5pm(UK time). The winner will be announced at the <a href="http://www.agi.org.uk/bfora/systems/xmlviewer/default.asp?arg=DS_AGI_ABOUTART_73/_page.xsl/94">AGI2009 Conference</a>, which will be held on September 23rd and 24th in Stratford-Upon-Avon. </p>
<p>So get coding, and good luck!</p>
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		<title>Lost in the Virtual Fog &#8211; A Question of Scale</title>
		<link>http://veryspatial.com/2009/07/lost-in-the-virtual-fog-a-question-of-scale/</link>
		<comments>http://veryspatial.com/2009/07/lost-in-the-virtual-fog-a-question-of-scale/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 01:11:44 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[LostInTheVirtualFog]]></category>
		<category><![CDATA[Programming/Dev]]></category>
		<category><![CDATA[VirtualEnvironments]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=5917</guid>
		<description><![CDATA[I have been remiss in not doing any diary entries for awhile, but I have been feverishly working trying to get my demo XNA application ready for the ESRI UC presentation. Finally today, I think I got the last bit of functionality on my list working, so I am pretty excited and crossing my fingers [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://veryspatial.com/wp-content/uploads/2009/07/bigMan1-300x225.jpg" alt="bigMan1" title="bigMan1" width="300" height="225" class="alignright size-medium wp-image-5918" />I have been remiss in not doing any diary entries for awhile, but I have been feverishly working trying to get my demo XNA application ready for the ESRI UC presentation. Finally today, I think I got the last bit of functionality on my list working, so I am pretty excited and crossing my fingers that everything will run right at the conference, Of course, you can never predict a live demo, so tonight I am recording a few videos of Virtual Morgantown in action, using a cool little software tool called <a href="http://www.planetgamecam.com/">GameCam</a>.</p>
<p>Last month, we were happy to be able to go to Pittsburgh to cover the <a href="http://www.gameeducationsummit.com/">Game Education Summit</a>, held at <a href="http://www.etc.cmu.edu/">Carnegie Mellon’s Entertainment Technology Center</a>. We got some nice interviews, including the conversation with ETC Pittsburgh Director Drew Davidson, which we featured on <a href="http://veryspatial.com/2009/06/28/a-veryspatial-podcast-episode-206/">Episode 206</a> of the podcast. While I&#8217;m going to have another entry soon that will be specifically about some of my thoughts on the Game Education Summit, since I&#8217;ve gotten back, I&#8217;ve had to literally burn the midnight oil to get Virtual Morgantown looking and running the way I want it for this stage in the project. As I&#8217;ve been sitting here opening each model in SketchUp, cleaning up what I can, and exporting them to the XNA application as .X files (many, many thanks for <a href="http://www.scriptspot.com/sketchup/script/zbylsxexporter">Zbyl&#8217;s .X Exporter</a> plugin!), I am continually reminded of the challenges in working at this scale after coming from a GIS background. </p>
<p>As you can zoom in and essentially immerse yourself at a nearly 1:1 scale in the virtual world, issues that never would have mattered suddenly become vital. Even Google Earth, World Wind, ArcGIS Explorer, any of the virtual globes aren&#8217;t really meant to be used at that scale, as their background imagery and 3D models look best from a viewpoint well above ground level. So, when you get down to the ground, and are actually representing real features, you have to give each one at least some individual attention. It&#8217;s often the opposite of the way most of us are trained. Rather than looking for commonalities and creating data layers that characterize those similarities, you have to bring out the aspects that might make a particular feature unique.</p>
<p>It&#8217;s a strange notion for a lot of geographers and GIS people, I think, to change their perspective from starting with a zoomed-out view of the world and then drilling down toward individual features to starting with the viewpoint of a single person in the world and then have to move and explore in order to identify and understand the nature of the virtual environment you&#8217;re immersed in. And, the more you&#8217;re drawn into the virtual world, the more obvious the individual differences become, and the more important it is for the creator of the simulation or interactive environment to pay attention to those small design details that help form a sense of actually experiencing the virtual world.</p>
<p>As I have progressed from childlike wonder and delight over my ability to create a simple XNA application with real-world terrain data, to relief when each one of my new functions actually builds and runs or when I get my model assets adjusted to just the right location and height, I am becoming even more of a believer in taking gaming technology and design seriously, and looking at how we can create virtual world applications that integrate aspects from many different areas, from gaming to GIS and geospatial to geography, and even history and other disciplines. </p>
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		<title>Lost in the Virtual Fog &#8211; making the interactive connection, part 1</title>
		<link>http://veryspatial.com/2009/05/lost-in-the-virtual-fog-making-the-interactive-connection-part-1/</link>
		<comments>http://veryspatial.com/2009/05/lost-in-the-virtual-fog-making-the-interactive-connection-part-1/#comments</comments>
		<pubDate>Thu, 28 May 2009 00:39:31 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[LostInTheVirtualFog]]></category>
		<category><![CDATA[Programming/Dev]]></category>
		<category><![CDATA[VirtualEnvironments]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=5644</guid>
		<description><![CDATA[My dissertation proposal defense is finally over and, since I passed, it&#8217;s time to get back to work and really get the functionality on the Spatial Experience Engine ramped up. During my presentation and in the Q-and-A with my committee afterward, I kept coming back to the issue of interaction in the virtual world. I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://veryspatial.com/wp-content/uploads/2009/05/istock_000002160078small-150x150.jpg" alt="keyhole1" title="keyhole1" width="150" height="150" class="alignright size-thumbnail wp-image-5646" />My dissertation proposal defense is finally over and, since I passed, it&#8217;s time to get back to work and really get the functionality on the Spatial Experience Engine ramped up. During my presentation and in the Q-and-A with my committee afterward, I kept coming back to the issue of interaction in the virtual world. I&#8217;ve been ruminating on this quite a bit over the last few months, once I got the basic terrain and model drawing stuff out of the way. I think the key to making all of this work and be compelling for users is of course the UI (User Interface).<br />
<span id="more-5644"></span><br />
This might seem like a no-brainer to a developer or a gamer, but I found it really hard to explain to academics who were all proficient users of expert software like GIS and remote sensing packages. We&#8217;ve all gotten used to the standard UI of GIS packages: a map viewer, usually on the right and some form of data layer list, with toolbars and quick launch icons, etc. It would be very difficult to imagine a GIS interface that would be so radically different as to not have some recognizable elements of this standard UI. </p>
<p>The same thing is true in the gaming world. There are commonly used interfaces and elements of design that are easily recognizable to gamers and, based on experience, they intuitively know how to interact with these UIs in different game environments. More importantly, these mechanisms for interaction help to enhance the sense of immersion within the virtual world. And that&#8217;s one of the key things I have to figure out for my own project: how to keep the user&#8217;s sense of being immersed in the virtual landscape, while still providing them with useful (I hope) information on the elements within that landscape.</p>
<p> So, what are some of the examples of interactive UI elements that I can employ? The simplest is for the user to navigate and explore the virtual world and, when he or she comes into close proximity of a particular feature that I want to give more information about, some piece of digital media will pop up. It might be a historical photo, a snippet of text information, an audio clip, whatever. The main thing is that this type of interaction is pretty passive; the user doesn&#8217;t have to do anything other than get to the spot where the media is located. This is close to the methods of spatializing multimedia we first tried in our research into extending traditional GIS interfaces a few years back, and various forms of embedded media are common now in web maps and virtual globes.</p>
<p>What I want to do, though, is get beyond that, and bring more dynamic interaction mechanisms from game design into my virtual world. For example, in RPGs (Role Playing Games), the typical interface is a series of menus that that give you access to various functions you can perform or status updates you can view. These menus do take you out of the virtual world briefly, since they pause the drawing of the graphics and slide the menu screens over the view, but experienced users can quickly scroll through options, perform tasks and return to the landscape view without losing their sense of immersion. As an RPG (really, Final Fantasy) fan myself, that&#8217;s the first example that comes to mind, but there are lots more interaction types that I want to consider. This diary entry is getting pretty long, though, so I&#8217;m going to save them for next time&#8230;.</p>
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		<title>Pixel City &#8211; Procedurally-generated nighttime cityscape</title>
		<link>http://veryspatial.com/2009/05/pixel-city-procedurally-generated-nighttime-cityscape/</link>
		<comments>http://veryspatial.com/2009/05/pixel-city-procedurally-generated-nighttime-cityscape/#comments</comments>
		<pubDate>Sat, 16 May 2009 00:58:41 +0000</pubDate>
		<dc:creator>Sue</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[Programming/Dev]]></category>
		<category><![CDATA[VirtualEnvironments]]></category>

		<guid isPermaLink="false">http://veryspatial.com/?p=5596</guid>
		<description><![CDATA[This cool video shows how programmer Shamus Young created a procedurally-generated 3D nighttime cityscape. The program generates everything every time it runs, and doesn&#8217;t use any pre-stored textures or art assets. He gives a great step-by-step explanation of how he did the project in a series of blog posts. Via FlowingData]]></description>
			<content:encoded><![CDATA[<p>This cool video shows how programmer Shamus Young created a procedurally-generated 3D nighttime cityscape. The program generates everything every time it runs, and doesn&#8217;t use any pre-stored textures or art assets. He gives a great step-by-step explanation of how he did the project in a <a href="http://www.shamusyoung.com/twentysidedtale/?p=2940">series of blog posts.</a></p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/-d2-PtK4F6Y&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-d2-PtK4F6Y&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Via <a href="http://flowingdata.com/2009/05/14/pixel-city-computer-generated-city/">FlowingData</a></p>
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