Programming/Dev





Microsoft Live Labs’ Blaise Aguera y Arcas demos AR features for Bing Maps

Feb 17th, 2010 | By Sue

As you all know by now, I am a fan of Photosynth. Just a few days ago, the creator of Seadragon and co-creator of Photosynth, Blaise Aguera y Arcas gave a great presentation at TED 2010 and showed a demo of some new augmented reality type features being integrated into Bing Maps, including Indoor Panoramas [...]



CrisisCamp Haiti – Saturday crisis mapping event

Jan 15th, 2010 | By Sue

Sorry for the short notice, but I just found out about CrisisCamp Haiti, a crisis mapping volunteer event being held in multiple locations tomorrow, Saturday January 16th, which is going “to bring together volunteers to collaborate on technology projects which aim to assist in Haiti’s relief efforts by providing data, information, maps and technical assistance [...]



GeoVation Challenge and NYC’s BigApps Competition

Dec 21st, 2009 | By Sue

A couple of great competitions for innovative ideas and applications are going on right now, the GeoVation Ideas Challenge and GeoVation Awards Programme in the UK and New York City’s BigApps Competition, and you can participate! For the GeoVation Ideas Challenge (GeoVation was founded and is currently supported by the Ordnance Survey), you simply sign [...]



UK GIS developers – Only 1 more day to enter the ESRI-Bing Maps Mashup Challenge!

Sep 17th, 2009 | By Sue

That right – if you’re in the UK and you’re a GIS developer utilizing ESRI products, ESRI UK is sponsoring the http://www.esriuk.com/micro_sites/mashup_challenge/. All you have to do is build a GIS-based mashup utilizing Bing Maps and ESRI’s web mapping technology, and you could win an Xbox and a free seat at an ESRI UK web [...]



Lost in the Virtual Fog – A Question of Scale

Jul 7th, 2009 | By Sue

I have been remiss in not doing any diary entries for awhile, but I have been feverishly working trying to get my demo XNA application ready for the ESRI UC presentation. Finally today, I think I got the last bit of functionality on my list working, so I am pretty excited and crossing my fingers [...]



Lost in the Virtual Fog – making the interactive connection, part 1

May 27th, 2009 | By Sue

My dissertation proposal defense is finally over and, since I passed, it’s time to get back to work and really get the functionality on the Spatial Experience Engine ramped up. During my presentation and in the Q-and-A with my committee afterward, I kept coming back to the issue of interaction in the virtual world. I’ve [...]



Pixel City – Procedurally-generated nighttime cityscape

May 15th, 2009 | By Sue

This cool video shows how programmer Shamus Young created a procedurally-generated 3D nighttime cityscape. The program generates everything every time it runs, and doesn’t use any pre-stored textures or art assets. He gives a great step-by-step explanation of how he did the project in a series of blog posts.

Via FlowingData



Lost in the Virtual Fog – Seeing Really is Believing

May 13th, 2009 | By Sue

So, this past week has been a flurry for me, as I’ve had to schedule and then reschedule my PhD dissertation proposal defense. But, finally it seems that we are set for next Tuesday morning, so now I have some time to catch up on my diary entry. I was contemplating what to write [...]



Lost in the Virtual Fog – visit from the ghost of grad students past

May 5th, 2009 | By Sue

This week’s entry is a little late, as I am burning the midnight oil trying to populate my virtual town with at least basic models so I can see what my performance is going to be with the full complement of landscape features and physics systems running. When we did the first generation of the [...]



Lost in the Virtual Fog – A diary of my triumphs and travails

Apr 27th, 2009 | By Sue

I’m sure many of you out there have noticed that I haven’t been blogging as much since the first of the year. I know, I know, no excuses, I should always make time for posting cool geography and geospatial-related content. I’ve been knee-deep in my research stuff, working on my prototype application, and getting a [...]