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Home GIS_Software Archive for category "VirtualEnvironments" (Page 3)
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Lost in the Virtual Fog – visit from the ghost of grad students past

This week’s entry is a little late, as I am burning the midnight oil trying to populate my virtual town with at least basic models so I can see what my performance is going to be with the full complement of landscape features and physics systems running. When we did the first generation of the

 
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Lost in the Virtual Fog – A diary of my triumphs and travails

I’m sure many of you out there have noticed that I haven’t been blogging as much since the first of the year. I know, I know, no excuses, I should always make time for posting cool geography and geospatial-related content. I’ve been knee-deep in my research stuff, working on my prototype application, and getting a

 
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Media Vehicle – Virtual Reality Mecha Style

For those of you who have always wanted to pilot your own giant mecha battle robot, Japanese researchers have taken another step toward the dream with the development of the Media Vehicle (site is in Japanese), which is a pod-like personal VR chamber that envelopes the user in a spherical display with no access to

 
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Checking out ARSights for Google Earth models

Many of you may have already seen the press releases and various posts about ARSights, an augmented reality app that lets you look at Google Earth models on your desktop. ARSights is from the Italian company Inglobe, which has developed ARMedia as a platform for augmented reality functionality. Some of our former colleagues here were

 
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60 TB Of Everquest 2 Data for Science

Sony released around 60 terrabytes of raw log data to a group of researchers for analysis.  Lots of different disciplines appear to have mined the data looking for interesting patterns.  The data spans four years and 40,000 players.  What strikes me as particularly noteworthy is none of them seem to be geographers even though some

 
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More VR CAVE demos – our XNA virtual landscape application

I have really slacked off on the postings on the blog while I work on my research stuff, but I’ve finally got some pictures of my XNA virtual world application up and running in the VR CAVE at WVU. We had to do some tweaking because XNA is DirectX-based, so it runs on a separate

 
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Synthin’ with Photosynth

As I’m sure many of you remember, I have been a fan of Microsoft Research’s Photosynth since we saw the first tech previews back in July 2006. Today I finally got some time to sit down and try it out myself. After setting up my profile on the Photosynth site and downloading and installing Photosynth,

 
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Virtual Gingerbread House

This might be stretching the term virtual bit far, but at Apartment Therapy they posted about a virtual gingerbread house created by Jenny B. harris at Allsorts studio on Etsy. She also has a Christmas Dress Up Doll and some other activities. It’s really fun to decorate your gingerbread house but when I first clicked

 
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Checking out Google Earth in the CAVE

Our GIS Day Open House at Brooks Hall on the WVU Campus gave the public a chance to come in and try out our CAVE installation. It was a hit, and we had lots of people come by, including students, faculty from other departments at the university, and several staff members from a local engineering

 
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Space Race Heats Up!

Although the space race hasn’t been a two horse race in a long time, India certainly jumped a head this week with this bit of news – India launches first moon mission! The Chandrayaan-1 was successfully launched yesterday on a survey course of the moon. The mission is unmaned with the goal of developing a

 
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