VirtualEnvironments





Victorian 3-D

Jan 29th, 2010 | By

Before there was Avatar and even before Fisher-Price Viewmaster, there was stereoscopy or stereo photographs that presented scenes in life-like three dimensions similar to a Viewmaster. A recent book on one set of Stereoscopic photos of 1850′s village life titled “A Village Lost and Found”. It is a picture book that evokes the Victorian times [...]



Virtualization Gate – Full-bodied Immersive Virtual Environment

Aug 28th, 2009 | By

As many of you know, we have been involved in research related to geovisualization, 3D immersive virtual environments, and 3D virtual worlds for quite a while, and we’ve talked about some of the issues and opportunities a number of times on the podcast. One of the biggest obstacles to a compelling VR environment is getting [...]



Lost in the Virtual Fog – A Question of Scale

Jul 7th, 2009 | By

I have been remiss in not doing any diary entries for awhile, but I have been feverishly working trying to get my demo XNA application ready for the ESRI UC presentation. Finally today, I think I got the last bit of functionality on my list working, so I am pretty excited and crossing my fingers [...]



Interactive vs flythrough visualizations

Jun 24th, 2009 | By

Over the years we have seen many geovisualization technologies emerge, each with their own ups and downs (pun, sadly, intended). All of the approaches, however, can be broken down to two styles: 1) flythrough visualizations, where the creator has setup a prescribed flight path that the viewer can not escape (often distributed as a video), [...]



Lost in the Virtual Fog – making the interactive connection, part 1

May 27th, 2009 | By

My dissertation proposal defense is finally over and, since I passed, it’s time to get back to work and really get the functionality on the Spatial Experience Engine ramped up. During my presentation and in the Q-and-A with my committee afterward, I kept coming back to the issue of interaction in the virtual world. I’ve [...]



Pixel City – Procedurally-generated nighttime cityscape

May 15th, 2009 | By

This cool video shows how programmer Shamus Young created a procedurally-generated 3D nighttime cityscape. The program generates everything every time it runs, and doesn’t use any pre-stored textures or art assets. He gives a great step-by-step explanation of how he did the project in a series of blog posts. Via FlowingData



Lost in the Virtual Fog – Seeing Really is Believing

May 13th, 2009 | By

So, this past week has been a flurry for me, as I’ve had to schedule and then reschedule my PhD dissertation proposal defense. But, finally it seems that we are set for next Tuesday morning, so now I have some time to catch up on my diary entry. I was contemplating what to write this [...]



Lost in the Virtual Fog – visit from the ghost of grad students past

May 5th, 2009 | By

This week’s entry is a little late, as I am burning the midnight oil trying to populate my virtual town with at least basic models so I can see what my performance is going to be with the full complement of landscape features and physics systems running. When we did the first generation of the [...]



Lost in the Virtual Fog – A diary of my triumphs and travails

Apr 27th, 2009 | By

I’m sure many of you out there have noticed that I haven’t been blogging as much since the first of the year. I know, I know, no excuses, I should always make time for posting cool geography and geospatial-related content. I’ve been knee-deep in my research stuff, working on my prototype application, and getting a [...]



Media Vehicle – Virtual Reality Mecha Style

Feb 21st, 2009 | By

For those of you who have always wanted to pilot your own giant mecha battle robot, Japanese researchers have taken another step toward the dream with the development of the Media Vehicle (site is in Japanese), which is a pod-like personal VR chamber that envelopes the user in a spherical display with no access to [...]