VirtualEnvironments
Apr 26th, 2012 |
By Jesse
I am floored! We talk all the time about the use of SketchUp in building out virtual worlds and have just taken for granted that it was tied in to Google’s draw for Earth and Maps. Apparently that was not such a given. Trimble will be adding SketchUp and the 3D Warehouse to its growing [...]
Posted in VirtualEnvironments |
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Mar 13th, 2012 |
By Sue
A big part of my research for about a decade now has been exploring the development of immersive virtual landscapes, and how evolving technologies continue to make impressive strides toward creating compelling and believable virtual worlds. One of the issues that has always been at the forefront is the cost of virtual reality hardware, whether [...]
Posted in AugmentedReality, Cool Stuff, VirtualEnvironments |
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Oct 14th, 2011 |
By Barb
Sketch Up has announced their first annual Halloween Challenge. You can pick three categories: 1:Jack 0′Lantern, 2: Haunted House, 3: Both together. You need to fill out a challenge submission form and upload your model to 3D Warehouse in publicly downloadable format. The SketchUp team will judge the entries on October 28th. Here is a [...]
Posted in Contest, LostInTheVirtualFog, VirtualEnvironments |
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Oct 5th, 2011 |
By Frank
Ok, not Mars. Not just yet, at least. Researchers have created really cool science project called MAPPER. The idea is to leverage citizen scientists to comb through data and find signs of life on far away planets. For now, they have tapped into a couple of DeepWorker bots currently exploring the depths of two lakes [...]
Posted in Cool Stuff, space (not spatial), VirtualEnvironments |
2 comments
May 20th, 2011 |
By Sue
Augmented reality is one of those technologies that has seemed like it would be next big thing for the last couple of years, but it has proven pretty difficult to translate from WOW factor proof-of-concept prototypes to actual commercial implementations. When I saw this demo video of Sony’s Smart AR, though, I have to say [...]
Posted in AugmentedReality, Cool Stuff, VirtualEnvironments |
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Feb 12th, 2011 |
By Jesse
Since I seem to be highlighting software that I am interested in getting time to work with lately, I thought I would return to Project Galileo, a great project that is currently going on over at Autodesk Labs. Building on many Autodesk desktop technologies (such as LandXplorer) and labs projects, Project Galileo is: an easy-to-use [...]
Posted in Cool Stuff, VirtualEnvironments |
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Jan 27th, 2011 |
By Sue
Almost daily, I see a new cool and amazing hack that someone has accomplished with Microsoft’s Kinect that tops the last one. I’m hoping to try my hand at some much more modest attempts this summer related to my immersive simulation project, but I couldn’t come close to what Martin Szarski has done: 3D street [...]
Posted in Cool Stuff, general, Programming/Dev, VirtualEnvironments |
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Oct 22nd, 2010 |
By Jesse
This week’s podcast (episode 274) looked at the 2D/3D question, but as we tend to do, we talked a good bit more about 3D than 2D. We each, of course, have worked with 2D and 3D applications, but again and again we have returned to 3D for a particular use. Urban environments scream for 3D. [...]
Posted in VirtualEnvironments |
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Jul 29th, 2010 |
By Sue
If you haven’t seen the demo of Microsoft Research’s Street Slide, it’s a pretty cool addition to Bing Streetside that is not available yet, but will be presented at SIGGRAPH 2010. While Google Streetview and Bing Streetside allow you to see photo representations of an area as you navigate through it, you’re basically limited to [...]
Posted in general, Programming/Dev, VirtualEnvironments, WebMapping |
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May 4th, 2010 |
By Sue
While I continue my research in the area of immersive virtual worlds and serious gaming, I have also been doing a lot of work recently in the area of digital cities, and trying to implement the idea of a “smart” 3D city or town landscape that can be used as a visualization and collaboration tool [...]
Posted in Cool Stuff, general, VirtualEnvironments |
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