A year ago, the weekend after Where 2.0, we headed up to San Francisco to hang out with friends, to check out WonderCon, and for me to wait in line for the awesomeness that was the original iPad launch at the flagship Apple store. After getting up early and wandering a few blocks I stood in line with my fellow geeks to spend the $500 bucks on the shiny box, I went back to the hotel and synced the shiny new toy with my laptop. I didn’t spend a lot of time with it that first day since I was in San Francisco and there were things to do and places to go, but right away I had the sense that the new toy was in fact magical and revolutionary as advertised. The next day on the flight home I jumped in and got an idea of what the apps that had already been updated could do, along with doubling up some iPhone apps. It was exactly what I wanted, a really big iPhone. I had started with an iPod Touch and had decided I would need to have the connectivity of the iPhone. Once I had the iPhone I decided that while it was a go anywhere device I wanted a bigger screen for many uses. Continue reading “A touchable interface”
We’ve had more space posts than usual in the last week or so, but I wanted to give a shoutout to the Space Shuttle Discovery and its crew, for the safe landing and the successful completion of its final mission. I’m one of over 80,000 viewers watching the post-landing video stream on NASA TV over at uStream, and I think that the approaching end of the shuttle program has really reminded everyone of its amazing achievements over the past 30 years.
It’s the beginning of the end of an era for NASA’s shuttle program, as Discovery is set for its final launch at 4:50pm EST today, with Endeavor’s final mission currently scheduled for April, and Atlantis’ possibly the summer. I have always been a huge fan of the shuttle program, and can remember when I got special permission to get out of class and go to the school library to watch the very first shuttle, Columbia, launch on its maiden voyage.
The shuttle program accomplished so many milestones, and there have been reports that the shuttle fleet may be sold for private use after their missions for NASA and the US government are complete. Other private initiatives for space flight are pretty exciting as well, so hopefully we will see more amazing innovations in the next few years.
To commemorate Discovery’s last mission and the shuttle program, CNN put together this great compilation of 132 seconds of shuttle launches – enjoy!
Since I seem to be highlighting software that I am interested in getting time to work with lately, I thought I would return to Project Galileo, a great project that is currently going on over at Autodesk Labs. Building on many Autodesk desktop technologies (such as LandXplorer) and labs projects, Project Galileo is:
an easy-to-use planning tool for creating 3D city models from civil, geospatial and building data, and 3D models. Galileo also enables users to sketch conceptual infrastructure ideas within the 3D city model.
Only so much can be said about a technology, so instead of fumbling over a description I will point you to Autodesk Labs where Project Galileo will be available for your hands-on experience through mid-August, 2011. And of course there are always the videos that software manufacturers are providing to tempt us with their (soft)wares. This particular video looks at Project Galileo’s potential in GeoDesign.
Almost daily, I see a new cool and amazing hack that someone has accomplished with Microsoft’s Kinect that tops the last one. I’m hoping to try my hand at some much more modest attempts this summer related to my immersive simulation project, but I couldn’t come close to what Martin Szarski has done: 3D street mapping with a Kinect, his Google Nexus One phone for GPS, and his trusty car. If you haven’t seen this yet, the results are pretty awesome. The Kinect captures images for real-world objects as he drives along the street, and his phone GPS allows him to tie the image data to real-world coordinates. Up till now, you had to have some pretty expensive equipment to pull this off, and he demonstrates that you can do it with fairly inexpensive hardware and some great coding ability, of course. Martin already has some plans on how to improve on his first setup which began as an indoor experiment, and you can read his explanation of how he did it over on his blog.