A VerySpatial Podcast
Shownotes – Episode 393
January 27, 2013
Main Topic: A Newsy Episode
Click for the detailed shownotes Continue reading
OK, this month I have reached the second (or fourth, depending on your reckoning) milestone in terms of birthdays. The first, of course, is 21, where in the US you are legal to do pretty much anything except rent a car. The other two, if you are using the looser reckoning, are 16 (OK to drive on your own) and 18 (you are an “adult”).My preferred second milestone doesn’t really come with anything added to your capabilities, and I am pretty sure that for me it will be just any other day (I will be sure to tweet if something spectacular occurs). This month, I turn 40.
Normally, I wouldn’t talk about my age, I don’t even have my birthday listed on Facebook, but this year has me thinking. I am younger than Esri and Intergraph by a few years, older than Imagine and ENVI by the same number of years, and I am only a few months behind the launch of the Landsat program. And this is really where my forty years comes in. As I look at the Landsat program I can see the life moments that it has gone through: the starts and stops, the reimaginings, the times when perseverance was all that kept it going, and the times that everything came together.
Unlike most of us when we reach 40, however, the Landsat program can look back at its life so far and see that it has changed the way we look at the world. And with continued support beyond next month’s launch of the LDCM, we can hope that the program is nowhere near middle-aged (fingers crossed for no looming midlife crisis…for Landsat or me).
Looking back at the Landsat program, it began as most, a newborn that no one was sure where it would go. By the time it was three, it gained a new awareness of the world (Landsat 2 – 1975), but continued grow. Just after it turned five, Landsat showed its precociousness (Landsat 3 – 1978) with the addition (though short lived) of a thermal band. By the time the program turned ten, Landsat was ready to move to middle school (Landsat 4 – 1982). It kept many of its friends (MSS) from its previous school, but made new friends (TM) as well and was getting better at seeing what was around (30m max resolution). As junior high came around (yes, we used to have those in North Carolina at least) the program hit its stride. It wasn’t necessarily the most popular kid in school, but all of the geeks thought it was great (Landsat 5 – 1984) and was willing to work hard.
In the college years, Landsat had some setbacks, it tried to reach orbit, but it just didn’t happen (Landsat 6 – 1993). In fact, it was kind of shaken by this and didn’t try again for a few years (Landsat 7 – 1999). It made it this time, complete with new glasses (ETM+). It found its stride; it wasn’t just the geekiest of folks looking at it anymore, it began to make new friends and was always willing to share. The Landsat program had some problems with technology and financing like anyone in the 2000’s, but the program stayed its course and persevered, with its two trusty workhorses, Landsat 5 and Landsat 7. Right now, it is overcoming some issues, but looking at the potential for a great promotion this year.
In this description, I can see any number of people that I grew up with. The only difference is that most of my friends haven’t switched whisk-brooms for push-brooms, or even want to deal with brooms I would guess.
On a side note, I can imagine how excited and nervous the Landsat team is right now with less than a month to go before the long-awaited LDCM launch, and not much more before the highly anticipated first test images are released, and I hope they remember that they have the support of a community that continues to grow and relies on their great efforts and achievements.
I was exploring the 2013 International Consumer Electronics Association conference website and didn’t get further into it then the 2013 Best of Innovations Awards when nostalgia hit. The first category: Computer Hardware & Components lists Moneual’s Touch Table PC as a tool for restaurant patrons to order, entertain themselves, and pay their bill. As someone who grew up in an area surrounded by diners and hamburger joints (NJ is the diner capital of the world), I fondly remember Mr. Bee’s hamburgers with fake bee hives under glass tables and Ms. PacMan table top games. Attendees at the annual ESRI International Conference in San Diego will probably relate it to the fun themed table tops at The Cheese Shop Deli near the conference center. The concept of a touch table top for a diner is both innovative and comfortable at the same time, because it is built upon diner history for diner’s providing entertainment and often advertising space on table tops.
I started to reflect on how many of the innovations that the CES highlights this year, such as touch tables, tablets, and 3D visualization feel more comfortable in their environments than the technology that led up to them didn’t. Is one of the signs that a technology has matured that it blends in with its surroundings and daily life? According to the Wall Street Journal, restaurant chains are testing out using small, interactive computer screens at the table. They have found that diners tip more given electronic choices. Some restaurants are even making a profit on table top game apps. The arguments that the apps take away from the dining experience also feel nostalgic, they were the same arguments being used to argue against table top arcade games in pizzerias.
3D Visualization was another CES feature technology that had a nostalgic feel because of arguments being made outside CES cautioning against the detrimental impacts of 3D visualization, such as software creating external corporate control of cities, film making, or other entities that use the technology. While the technology is new, many of the critiques of it, even when valid, feel retread. The same issues were raised with the use of innovations like office software tools and technicolor movies. Other new technologies that had a nostalgic feel were touch tablets that can be extended to work with one or more monitors to create better workflow. I often use my iPad as an electronic document holder and find that many of the principles for using it are a carry over from word processors and type writer ergonomics. Of course, the most technologically nostalgic device is one like the USB typewriter that modernizes old technology. Even the argument against “retro technologies” that try to fit new technologies into old boxes as nostalgic wallowing applies to today’s Generation Flux and yesterday’s Lost Generation.
A recent article in The Economist delves into the feeling of technology nostalgia, “Has the ideas machine broken down?: The idea that innovation and new technology have stopped driving growth is getting increasing attention. But it is not well founded.” It discusses the fact that this overall feeling of stagnancy and incremental rates of innovation has been going on for decades. According to the article, this is partly a factor of perception, starting point, and growth rate. In today’s society, our technological imaginations are bigger than our own reality. This might explain why criticisms of new innovations feel so similar to arguments about older technologies. An User Interface Engineering article, “Designing What’s Never Been Done Before” sums it up by saying that we are often designing new solutions for old or existing problems. An Entrepreneur article, “The New Trends and Technologies Driving Design“, written almost a year ago in February 2012 states that incrementalism and nostalgia are a manufactured part of the design process or a built in constraint. We have to face facts, in the life cycle of the grand technological growth curve there isn’t much difference between a manual or electronic document holder.
I haven’t decided if this nostalgia reflects more on my age or the age we live in, but I’ve decided to take the approach of Terry Pratchett, “It’s still magic even if we know how it’s done” or even if it feels like we’ve been here before. I look forward to the new age of space exploration, which Wired magazine’s “Almost Being There: Why the Future of Space Exploration Is Not What You Think” is trying to tell me won’t live up to our imaginations because technology has transformed space exploration beyond our ken. We sociologically and psychologically feel uncomfortable with modern space travel because it exceeds mental images we have built as a society. Maybe it is good to have innovations that challenge us intellectually and technologically as a society. I don’t know if Marvin Minsky was partially joking when he chided NASA for being old fashioned and creating 10 year olds jaded of space technology, but I like to think so, because I can’t believe the magic has gone out of technology and innovation yet. Maybe the nostalgia and maturity I am referring to is actually ennui and jadedness that will be overcome when the next big leap happens to wow us in our lifetimes. I hope it happens soon.
We are looking for one or two interns to support blog and podcast activities on VerySpatial.com for the Spring 2013 semester. Any undergraduate or graduate student in Geography or a related field can apply. Activities for the internship will include:
To apply, please send a short writing sample and a resume to *podcast at veryspatial.com*. We will begin review of applications as they arrive, including setting up potential Skype or Google+ interviews, and make a decision by January 12th, 2013.