For those of you who are in to comics and who will be attending the AAG in San Francisco, keep in mind that the Alternative Press Expo, one of the siblings to the San Diego Comic-Con, will be taking place in San Fran on April 21 and 22, at the end of the AAG conference. Now I wish we had submitted a paper on the geography of comic universes…it would have been quite fitting. Well, we still plan to do an episode on it eventually.
We here in the states get the day off work and travel great distances to eat a big meal, take a nap, and drive back. I started out making Frank the turkey, but that was just too obvious (and I didn’t want to get beat up). I hope everyone has a great day, but if you are in the US
From all of us here at VerySpatial to all of you…have a Very Spatial GIS Day 2006
Apparently I delete the VSTV Epi 1 by accident after I got it working. It is back up and is ready for download.
Be sure to take a moment today to take a picture of you and our mascot GEOrge out and about and send the picture to us at contest (at) veryspatial (dot) com. All entries must be in by midnight Pacific Standard Time on November 8, 2006 (today).
Details can be found here
We are looking to add a new feature to the podcasts…we want you to ask the questions of the day, from the general geographic to the tech specific. In most cases we will try to answer your questions ourselves, but we will also go out and find the people who are the experts and get their ideas on the topic. Feel free to ask questions that have visual answers…we will answer those on the upcoming video podcast.
Send us your questions via email at questions (at) veryspatial (dot) com, Skype us (jesse-veryspatial) or leave us a voice mail at (304)756-8125.
If answer your question on the podcast, we will send you some SWAG (magnet, t-shirt, hat, whatever is on the shelf) so please be sure to include your details so we can send you something.
Sue, Frank and I gave a presentation on the virtues of the New Media in Geography and geospatial technologies to the northern WV ESRI user meeting Thursday morning. We would like to give a shout out to our great ESRI rep for inviting us to present…thanks Rick…and thank the audience for coming to the presentation.
Speaking of presentations, our second annual New Media panel at the 2007 AAG is shaping up nicely. As we get a little closer to the conference we will try to arrange a geoblogger meet-up, so if you know downtown San Fran and would be interested in helping to find a venue drop me an email.
Our apologies for the delay in the podcast release schedule. We had planned to meet up and finish the episode Sunday, but life intervened. We will have episode 67, our spooky ‘geography of death’ out before the goblins and ghouls take to the streets. In the meantime, the site might go down for a few minutes late tonight as I update to the new version of WordPress. Talk to you tomorrow.
As of today you can follow this link to the enhanced AAC version of the podcast on iTunes. While I am sure the MP3 version will always be more popular, I like being able to include images and links in the enhanced version. Of course you can still use the enhanced AAC RSS feed if you are not a iTunes user, or you can download the episodes from the show notes. In early November I will be adding the AAC version to the existing MP3 archives at podcast.veryspatial.com
Also, keep your eyes open for some new video podcast goodness coming out of the AVSP ‘studios’ around Geography Awareness Week.
I am in the market for a new laptop. My sticking point is that I have no idea what the graphics requirements will be for ArcGIS 9.2. I would prefer to save money and buy a laptop with shared video memory as opposed to spending significantly more for a dedicated graphics card. However, since I tend to use my laptop as my primary machine I will shell out the extra cash if 9.2 does a better job of pushing graphics processes to the GPU than previous versions…which I thought I heard would be the case (though I can’t remember where).
Could someone from ESRI or a beta tester give me a hint as to how the graphics in 9.2 compare to 9.1, does more of the graphics rendering get offloaded to the GPU or does the CPU still feel the brunt of the work. Feel free to leave a comment or email.
Thanks in advance.