A VerySpatial Podcast
Shownotes – Episode 270
September 19, 2010
Main Topic: Our conversation on Geography, geospatial technologies, and STEM education
Click for the detailed shownotes
Mashable (perhaps one of the cooler sites I visit each day) has a nifty story about an artist who drew Google Maps icons as if they existed in the real world. It’s rather interesting to think about these big push pins existing in real life, or a pop-up box over a building. Take away the surprised looking people and I think we’ll have a pretty good idea of what large scale augmented reality is likely to look in the near future.
It’s a project we’ve been excited for ever since we first heard about it, and was great to be able to interview some of the Geospatial Revolution Project team, so it’s great to be able to post that Episode 1 is now live on the Geospatial Revolution Project website!
The full episode is jut over 13 minutes, but it’s also broken up into smaller videos via YouTube for those who can’t stream the whole thing. The team have also made the episode video shareable, so spread the word and to get you started, here’s Chapter 1 of Episode 1:
I’m a big fan of infographics, so much so that I sometimes find seeing spatial information organized in an non-spatial way (ie a map) to be the clearest way to communicate an idea. This infographic detailing average work week lengths and average vacation days is one of the ones I think really works. The combination of a typical ‘graph’ along with some cute graphics really makes the thing accessible. The data does have some holes, I think, because the ‘average work week’ seems to pull down a tad. I’m assuming part-time work is included. It’d also be interesting to see an economic variable in there, like GDP or per capita income. Does working harder and longer get your more money? And I have to admit, for all my talk about infographics, the next question I have is I’d like to see it on a map
In order to investigate the idea of a social archipelago, the notion that our cities are “fragmented islands of social activity separated by large areas dedicated to commercial workplaces, flows of vehicles, residential sprawl or industrial sites.” Anil Bawa Cavia analyzed more than a million Foursquare check-ins in a number of cities and mapped those data as points to create a series of social activity density maps, which he calls urbagrams. By looking at the resulting maps for cities such as New York, Paris, and London, we can get a picture of the spatial distribution of social activity through Foursquare, and see where social activity is clustered and how the patterns differ from city to city.
It’s time to put your raster skills to work in time to get a Nintendo DS for the holidays. Crafster, Cooking Mama, and Nintendo DS have announced a contest to create a pixel project of Mama. It is to publicize the new Crafting Mama game in which you are challenged to “Learn 40 different projects across a huge variety of crafts: make aprons, mini Mama dolls, birdhouses, patchwork quilts, jewelry, mugs, candles, kaleidoscopes, flower decorations, and so much more!” They explain: What is a “pixel project”? A pixel is a single point in a raster image. So a pixel project is that same concept, but on a larger scale. You could break out the Rasterbator, raster maker.
That’s right, for all you Esri users out there, it’s already time to start thinking about next year’s User Conference. The Call for Presentations is now out over on Esri’s conference website, and abstracts are going to be due on October 15th. So if you’ve got a great GIS project or topic you want to share, start getting your abstract together.
We always have an amazing time at the UC, we get to do a great Live Show and try to present something every year, so hopefully we’ll get to see a lot of you fellow GISers at the 2011 event!
Adam DuVander over at O’Reilly has written a decent summation article on the current state of mapping apis in the world. It’s a short read and highlights some issues, but I think the more important take-away is the lack of cross pollination between geographers and internet mappers. He doesn’t even discuss ESRI’s api, for instance, and it offers many of the capabilities for which Adam is asking. There’s simply too much stove piping between the ‘experts’, meaning traditional geospatial experts, and the ‘amateurs’, which are mostly people coming from more traditional computer backgrounds. Unfortuantely, I fear it might be on the shoulders of the geospatial experts to teach the rest that what we do is important and relevant. Otherwise we’re libel to see much re-inventing of our spatial wheels… except maybe with added spinners.
The Wall Street Journal has an article that highlights the money to be made in the convergence of real places and their virtual counterparts in games. Much like many seaside resort towns the beautiful Atami hot springs used to be Japan’s honeymoon spot but due to competition from Hawaii and Australia was experiencing a serious downturn. However, in the Japanese dating-simulation game LovePlus+ Atami is still a vibrant, romantic destination for virtual steady girlfriends and their real life boyfriends. The town of Atami hit on a great marketing strategy when they decided to recreate the virtual experience in real life by creating a LovePlus + destination vacation. Much like how movies such as Twilight can create tourism for their respective locations, games are another great tourism cross over idea. This should be in every great marketing textbook next to the Got Milk? Campaign and movie product placement.