A VerySpatial Podcast
Shownotes – Episode 276
October 31, 2010
Main Topic: Our conversation on geography awareness through travel
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I can’t add anything here to make this any cooler. A map. Made out of Lego. What else do you need?
Haunted places, there’s an app for that, really. When I went searching for haunted places apps for Halloween, I thought that there might be one or two apps out there. Instead I found several categories of haunted apps. First there are the local area apps such as the WeirdNJ which is a guide to NJ legends like the Jersey Devil. Haunted historic tour apps like the WickedWalks app for New Orleans, Savanah, Key West, and New York. Traditional haunted apps like what is happening in Salem, Massachusetts.The SyFy Ghost Hunters show has a haunted house finder app. But probably the most useful of all is the haunted hotel stay apps so that you know where to stop or not, on your next trip out of town. Don’t bother asking if there is a app for trick-or-treating. Iconosys, Inc is offering a free app trick-or-treat app to track your child using your smart phone through Halloween.
Sue and I are preparing for our first trip to GEOINT 2010 Symposium next week in New Orleans. We have some conversations planned already both at the conference and a quick trip over to the University of New Orleans, but there are still slots in our calendar. If you are going to be on site exhibiting, presenting, or just kicking back and absorbing and would like to talk about your take on geospatial intelligence feel free to contact us. We will see you next week in New Orleans!
This week we are highlighting some examples of media that can be used to emphasize Geography Awareness. Most are not quite as explicit as Gerrymandering a documentary that has made its rounds of the film festivals this year, but it highlights the interactions between Geography and other disciplines. I hope that it also talks about GIS since it is so heavily used in redistricting now…but I will have to wait until it comes out to find out for sure.
During this week’s episode Frank pointed out the use of general videos to show landscapes. Whether you are trying to highlight a metropolis or rural area there are generally videos that include these landscapes. Frank’s example is the use of a video from Ukraine that highlights a dog traversing a city.
During our conversation this week on Episode 275 we highlighted a couple of videos in our discussion of using media to highlight Geography. We will link to a few over the next few days, but I wanted to start with this great video Frank showed me a few years ago.
This week’s podcast (episode 274) looked at the 2D/3D question, but as we tend to do, we talked a good bit more about 3D than 2D. We each, of course, have worked with 2D and 3D applications, but again and again we have returned to 3D for a particular use. Urban environments scream for 3D. Sue has blogged about her efforts in creating 3D visualizations for historic environments, 3D models for planning activities, and the plain old fun of looking at city data in a 3D viewer.
But how can you get into the 3D city modeling game? Well there are lots of options.
These are just a few of the resources online that you could check out to get on the road to creating your own 3D cities.
As a young girl reading OMNI magazine, I couldn’t imagine saying no to a one way trip to explore space. I’m a little older now and would ask more questions, such as the ones posed in Cosmic Logic on MSNBC. It discusses a paper written by Dirk Schulze-Makuch, Washington State University and Paul Davies, Arizona State University for The Journal of Cosmology about the real life logistics for Mars colonization. They aren’t the first researchers to consider the real life logistics of space travel. For several years, NASA has asked researchers and industry to come up with solutions for everything from cryogenics to remote healthcare to the politics of joint military/scientist ventures. It might not be Stargate but it made my heart jump a little bit when I played the free multi player on-line Moonbase Alpha game developed by NASA and the U.S. Army to realistically simulate space colonization. The game is fun to play but at first I was frustrated because you couldn’t carry the whole toolbox with you to fix pipes. But Frank pointed out that there is no magic bag of holding in real-life and this game is an accurate depiction of the challenges colonists will face. Among the many experts required, they will need good cartographers, engineers, biologists, mechanics, and especially welders with a steady hand.