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	<title>Comments on: Interactive vs flythrough visualizations</title>
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	<link>http://veryspatial.com/2009/06/interactive-vs-flythrough-visualizations/</link>
	<description>Discussions on Geography and geospatial technologies</description>
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		<title>By: Terry</title>
		<link>http://veryspatial.com/2009/06/interactive-vs-flythrough-visualizations/comment-page-1/#comment-641102</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Thu, 25 Jun 2009 10:52:31 +0000</pubDate>
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		<description>&quot;it more often than not removes the story from the map&quot;

I strongly disagree with this statement.  An interactive UI doesn&#039;t remove the story from the map, but rather serves to make the audience active participants in the story.  It&#039;s a different form of storytelling, not the absence of storytelling.  On a few occasions, I&#039;ve had the pleasure of hearing an Abenaki storyteller spin a tale.  It&#039;s an old and entertaining format, and one that fully engages the audience instead of just throwing information at them.  The story, then, becomes more meaningful to the people hearing it.  I think an interactive UI serves much the same purpose.  It gives each individual member of the audience the ability to tailor the story to their own tastes, therefore transforming the story into a form that they need to hear, rather than just being something the storyteller needs to tell.  Storytelling is an art form and, like any other art form, it should take the wants and needs of the audience into account.  If it doesn&#039;t, it amounts to nothing more than artistic masterbation.</description>
		<content:encoded><![CDATA[<p>&#8220;it more often than not removes the story from the map&#8221;</p>
<p>I strongly disagree with this statement.  An interactive UI doesn&#8217;t remove the story from the map, but rather serves to make the audience active participants in the story.  It&#8217;s a different form of storytelling, not the absence of storytelling.  On a few occasions, I&#8217;ve had the pleasure of hearing an Abenaki storyteller spin a tale.  It&#8217;s an old and entertaining format, and one that fully engages the audience instead of just throwing information at them.  The story, then, becomes more meaningful to the people hearing it.  I think an interactive UI serves much the same purpose.  It gives each individual member of the audience the ability to tailor the story to their own tastes, therefore transforming the story into a form that they need to hear, rather than just being something the storyteller needs to tell.  Storytelling is an art form and, like any other art form, it should take the wants and needs of the audience into account.  If it doesn&#8217;t, it amounts to nothing more than artistic masterbation.</p>
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		<title>By: Web 2.0</title>
		<link>http://veryspatial.com/2009/06/interactive-vs-flythrough-visualizations/comment-page-1/#comment-641088</link>
		<dc:creator>Web 2.0</dc:creator>
		<pubDate>Thu, 25 Jun 2009 05:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://veryspatial.com/?p=5546#comment-641088</guid>
		<description>Media applications, including digital content creation, will shine as users are able to complete tasks faster. &lt;a href=&quot;http://web2.blogtells.com/&quot; rel=&quot;nofollow&quot;&gt;Web 2.0&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Media applications, including digital content creation, will shine as users are able to complete tasks faster. <a href="http://web2.blogtells.com/" rel="nofollow">Web 2.0</a></p>
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