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Pixel City – Procedurally-generated nighttime cityscape

This cool video shows how programmer Shamus Young created a procedurally-generated 3D nighttime cityscape. The program generates everything every time it runs, and doesn’t use any pre-stored textures or art assets. He gives a great step-by-step explanation of how he did the project in a series of blog posts. Via FlowingData

 
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A VerySpatial Podcast – Special Episode 46

With the release of MapPublisher 8.1 just around the corner it seems timely to bring you my quick interview with Ted from Avenza Systems recorded at the AAG. Click to download mp3 version Click to download aac version

 
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