Spatialized Audio in Games

There has been some research to date on spatializing audio in 3D environments. While we have 7.1 and beyond sound to give us directionality for sound there remains a need for a solid system for queing sound beyond simple avatar proximity. The last time I check on this idea about a year ago, there was a movement to create an language for audio that was similar to OpenGL for video, called OpenAL. There are others out there such VoxML, but Engadget post an entry today about a newer effort called Immersive Communications Environment (ICE) that seeks to create spatialized audio and emulate surround sound using just two speakers, neither of which is new in itself, but as with most things, putting two things together helps us make next step forward…

ICE – Engadget

Google Earth and Virtual Worlds

Stephan over at OgleEarth links to a post by Avi Bar-Zeev, one of the Keyhole co-founders who also worked for Linden Labs (makers of Second Life), about Google Earth, what he feels it would take to achieve something like the metaverse, and why we just aren’t there yet. It’s a pretty long post, but you really should read it if you get a chance, as he discusses the need for a new language for object representation. It also dovetails nicely with this week’s episode of A VerySpatial Podcast, although we recorded the episode before we saw Avi’s post.