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Spatialized Audio in Games

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There has been some research to date on spatializing audio in 3D environments. While we have 7.1 and beyond sound to give us directionality for sound there remains a need for a solid system for queing sound beyond simple avatar proximity. The last time I check on this idea about a year ago, there was […]

general

Google Earth and Virtual Worlds

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Stephan over at OgleEarth links to a post by Avi Bar-Zeev, one of the Keyhole co-founders who also worked for Linden Labs (makers of Second Life), about Google Earth, what he feels it would take to achieve something like the metaverse, and why we just aren’t there yet. It’s a pretty long post, but you […]